stellaris 100 war exhaustion no surrender. If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total income. stellaris 100 war exhaustion no surrender

 
 If you wish to be closer to RL then after having a high war exhaustion you should have penalties equalling a percentage of your total incomestellaris 100 war exhaustion no surrender  If you have ten corvettes each ship lost is 10% exhaustion added for each lost, if you have 100 each corvette lost is only 1% war exhaustion

Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. that's also true in stellaris. Reply. A Status Quo Peace is you get to keep whatever claimed systems you hold. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. I've been in two wars with the same enemy empire. The whole galaxy joined and we stomped the enormous FP empire. Business, Economics, and Finance. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. PlutonArioch Dec 10, 2022 @ 11:29pm. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. The first step is to have a functioning and efficient economy. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. But if you're fully occupying some of their systems that you claimed, you're still going to "win" the war - you'll get a bunch of. This means that territories etc will all be reversed back to their pre-war status. I won every single battle (land or space). Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. One of my playthroughs with a buddy, we both severely overpowered a stubborn neighbor. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. Reply Attrition/war exhaustion is a fuzzy timer on wars. I repeat, you don't have to wait for a surrender!Either way, war exhaustion represents the people of your empire having had enough of the war. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. War exhaustion for the small empire vs the AI Federation is at 89%. Join. They have 2 planets left and I'm occupying both of them. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. About the first three years, the enemy's war weariness has reached 100%, and I think he will surrender automatically after two or three years, as written in the wiki. Do note, if you have claims against them, when they surrender, they won't be subjugated. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. That would get rid of the problem of. One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. My war exhaustion is at like 13% for both sides. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. The war is not over at 100% war exhaustion; it carries out for two years more before anyone can force peace. That won't do anything, it would rather harm that cause, because, if they don't have ships to field, they can't drive up their War exhaustion. War exhaustion is an iwin button. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. It indeed also limits your diplomatic options and interacts with that new pop growth trait. Maybe just crack their home planet to fully demoralize the survivors. No-one but federation members occupy planets or systems of the Ovarians. 631. They always have my war exhaustion up by 5-7% more than their own. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. 24. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Usually I find they won't accept due to demanding unoccupied systems/planets. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know, defends their. As long as there is a forced 10 year truce between wars the only realistic option for lategame conquering of the map is the total war claim, and sitting at 100% exhaustion. trueBasically you get exhaustion from ship losses in proportion to the number of fleet points worth of ships lost in comparison to your fleet cap. Base War exhaustion is 3x faster. Both planets are heavily defended but I. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. On the topic of War Score and War Exhaustion. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. Ships 'destroyed' this way cause 5x war exhaustion. Once their war exhaustion reaches 100%, you can force a status quo peace. Some quick math will tell you that their war exhaustion is way over 100%. So I have a war going on against a faction and their ally. The war exhaustion in this game does not work well. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Lol, Germany would have wished it was like this. However -4 is not a lot and they do not have full exhaustion yet. This also means that the two sides of the war might choose different war goals, and as such, the status quo resolution will have mixed rules. 3. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. Question. Business, Economics, and Finance. Imagine declaring a war, taking all the territory you can. Peace out via status quo and prepare for the next attack in 10 years. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. The effect that has varies based on your war goals. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Groud Battles: 0% (killing defensive armies doesn't matter I guess) Occupation: 24%. Which seems a tad muchI feel your pain. There are no other mechanisms tied to it. 113. What he did was a very good tactical decision. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. Ground combat takes place between the world owner's armies and the invader's armies. Enforce a status quo. No Please explain your issue is in as much detail as possible. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. War score is the measure of 'winning' a war. Also, there's a timer, not immediately after reaching 100%. #2. If you are in a long war your economy weakens , unrest grows , stability decreases etc. The original empire has no reason to surrender as they are hoping the other empire will save them. Every planet was more or less occupied. To be fair, bubbles is indeed precious, and I deserve death for letting them die. But still. The difference is in occupations. They haven't had a. The situation was almost the same in 1. I am totally crushing them. However it won't let me. So I have a war going on against a faction and their ally. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. . Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. Goal was to cede one planet and vassalize remainder. If neither AI asks the other for peace, it can continue indefinitely. I've been in two wars with the same enemy empire. As for you vs them there are 3 main factors. I would've thought that the aggressor making 0 progress would mean they'd gain more exhaustion as they aren't gaining anything. 24. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. the way war exhaustion is presented is currently misleading. Whenever one side reaches 100% War Exhaustion, the other side can merely force a status quo in which both sides gain what they have claimed and occupied. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). It has literally no system left to conquer. The increases for 1 and 2 are a static amount. I understand how it works, generally, that losing territory and battles increases your war exhaustion. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. #1. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. One I was the aggressor and the current one the PC is the aggressor. Your ally, not you, was the war leader and he forced peace when he got. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Nothing happens-. This means that territories etc will all be reversed back to their pre-war status. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. I won. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. Soviets declare war on Romania for 2 pretty crappy states and the Romanians have to march past the Urals and to Vladivostok, and then annex the entirety of Russia to end it. ) All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50), war exhaustion (up to +100) and occupation percentage (up to +100). Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Every planet, every outpost, not matter how remote. . More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. If you don't end the. Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. I've rarely seen situations where reaching 100% war exhaustion made much of a difference to me. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. :) Remember we're always looking for more suggestions and constructive criticism:. And the AI only ends a war when both hit 100 %. You actually reached 100% war exhaustion and didn't notice it. No Please explain your issue is in as much detail as possible. due ti my war exhaustion being at 100 and the enemy at 14. Feb 10, 2020. The war exhaustion is gained based on the cumulative losses sustained on a percentage basis. "Blowing up all their planets is good fun, but if you really want them to suffer, you should conquer them the conventional way and mark their species for slavery or extermination. they are forced into status quo after 2 years at 100%. There's a war exhaustion calculation weirdness. I am at 81% war exhaustion and my enemy is at 100%. PlutonArioch Dec 10, 2022 @ 11:29pm. Eventually its +100 from exhaustion so still -50. War exhaustion makes no sense. Any time a ship is lost. (though the murderous empire should be able to be exausted into surrender). we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. 1% reduction. [empire you want to. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. On top of this, status quo peace treaty and war exhaustion exist. Militarists have no effect on war exhaustion. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very. But when i do, i go full tilt. There is actually something to be said for paying attention to the game giving you a red warning flag. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. If you have 100 fleet cap you get. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. I destroy the star fortress and flip it to my side, then I start bombing the two planets. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. That's your clearest indicator that you haven't occupied everything yet. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. That is not a Status Quo Peace. You can never 'force' a surrender. #7. You can never 'force' a surrender. One I was the aggressor and the current one the PC is the aggressor. #4. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. It also gives up to 100 points of War Score. r/Stellaris. No one, neither player nor AI is forced to surrender because of war exhaustion. Posted by u/untrustedlife2 - 768 votes and 204 commentsHonestly, this won't really change much to the OP's issue, since full war exhaustion will still force a peace. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. the AI is, and because war exhaustion isn't at 100% they will never status quo even though we have nothing to gain and everything to lose from continuing the wars. You get bonus influence from them surrendering if you choose the humiliate war goal. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. They always have my war exhaustion up by 5-7% more than their own. Jump to latest Follow Reply. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. This of course means that they have some rebellion within. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. Passively over time while at war. For occupation it is more important to occupy their planets, than the systems/starbases. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. If all your planets are claimed you could be in trouble lol. r/Stellaris. 0 Now 0. Excess armies are initially placed in a reserve area behind the frontline and replace any. Maybe 2-3. As the game goes on, empires accumulate tech and traditions that lower the accumulation rate for war exhaustion meaning the wars will drag on longer. However it won't let me. Though the fact the Overlord hasn't demanded surrender yet probably is a bug since the AI should be coded to demand surrender once the other side will accept it. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. At this point I have taken roughly little over half their systems, including having landed troops and occupying the planets I control. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. irritatedBowel. At this point you get whatever the war is being waged for. l_x_fx. Paradox Forum. 13 votes, 29 comments. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. War Exhaustion and War Score are two very different things. War exhaustion is not a measure of success or 'winning'. -100 for surrender, -50 for subjugate. Also, they are machine intelligence, which lowers their war exhaustion I think. "Furthermore, I think Carthage should be destroyed. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. 113. But still. For many casus belli it's pointless to pursue surrender because status quo already gives you everything you want. 1 Giltiriel • 5 yr. You just need enough to enforce the demand on the war screen that you need to check. After invading every planet and capturing all their systems the war ends with status quo. My war exhaustion is at like 13% for both sides. It's far more devastating than catapults and cannons, but they're always there. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. That’s what happens in stellaris. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. Also, they are machine intelligence, which lowers their war exhaustion I think. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. I can sympathize with many of the complaints but like the suggested solutions even less. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. The problem was I couldn't make status quo. I have the +100 War Exhaustion and +50 Relative Navy Strength. A couple of things. Also, if you have all your claims, just let your exhaustion timer max. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Claims change hands as normal in EVERY type of war. Both planets are heavily defended but I. . Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. Destroying the enemy's entire fleet only gets you. 109 votes, 33 comments. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. With automatic Status Quo. . WAR_EXHAUSTION_SHIP_KILLED_MULT = 0. The opponent always has the option of immediate surrender. You have to open the war view and choose "status quo. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. I would rather say the opposite. 11. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. Cato, they are not the same in Stellaris either. That allows the attacker to force a status quo after 2 years. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. g. Make it make sense It does make sense: War Exhaustion is not war score. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. War exhaustion for the small empire vs the AI Federation is at 89%. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. In the case of total war, everything, in a claims war then all claims, etc. pathetic across the bored with no fleets. This is due to war exhaustion in Stellaris being hard capped at 100. This is why anchorages are important. War exhaustion in Stellaris the most most broken shit ever. Cannot surrender or status quo unless you reach 100% exhaustion. Jun 27, 2016 975 956. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. I did lose 40 capacity's worth of ships, but that's it. Why am I not. Occupation under the enemy's War Exhaustion is at 94%. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. However even several years after reaching 100% exhaustion. No you don't understand I think- the war doesn't have to end in a surrender. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. War exhaustion is just a bad status quo mechanic. No ships for me to destroy, can't take his 1 planet so we sit there. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. Over the decades, I've managed to beat them into "Inferior/Pathetic" fleet status, and claim a third of their empire. I share some desire for more empire sprawl mitigation for determined. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. (because war). . His War Exhaustion hits 100% and he propose a Status Quo peace. Step 6: crash your economy because you choose a conquer war goal insteed vassalizing and enjoy micro manging all. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. That means every system and planet of ALL opponents, including allies, not just the main target. ago. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. You were NOT the war leader. But then you see the dreaded pop up. The act of surrendering is to abdicate to your demands in their entirety, you didn't want much, so you didn't get much. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. But if you are at 5% attrition or 80% does not make a difference. Look under the war goal and it should say their current acceptance of it and why. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. #1. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. g. No one, neither player nor AI is forced to surrender because of. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. He has no shipyards left - only 5 star bases, which he all built during the war. War exhaustion contributes a bit to it, but is otherwise irrelevant for beating an opponent. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. Don't fleet stack. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. e. I did lose 40 capacity's worth of ships, but that's it. I think you have basically disabled War Exhaustion. Question. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). . There's a tradition in Unyielding that also grants . 75% of systems plus 75% war exhaustion would work). frogandbanjo • 5 yr. Demanding surrender -100 Demanding Unoccupied Systems -100. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Base War exhaustion is 3x faster. #3. The war exhaustion system in stellaris is quite different. they are fully occupied. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4. War exhaustion has two effects: 1. 1. • 2 yr. Honestly the mechanic isn't exactly perfect. Feb 24, 2018. You want them to surrender. Change my mind. Wars aren’t fun at all in this game and it’s because the associated mechanics are such a fucking slog that make shit like a border war for 4 systems turn into a drawn out. The two are rarely entirely connected. Rebels of an ally won't surrender despite now reaching 100% War Exhaustion in their rebellion war. Business, Economics, and Finance. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. Of course the slowdown of the game and nerf to the ability to build big fleets over the iterations means that its. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. That means their relative military strength is already at. 400K subscribers in the Stellaris community. In Stellaris it has no penalties at all. However even several years after reaching 100% exhaustion they will stagnate at -39 Acceptance to surrender. I won every single battle (land or space). Mainly. Ship and army loses, occupation and technology. Use a race with modifiers to war exhaustion. The system is a little strange, but there is a logic behind it. You could give one or even both empires alloys. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. I've been in two wars with the same enemy empire. This is then used to determine when one side will surrender and how much the winner can demand of them. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. You can win a war with 100% war exhaustion while your opponent is at 1%. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). You have the perfect start. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. Fast forward a few more years and we took every system they had under control, and another empire declared war on them, yet they still didn't surrender. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. I'm pretty sure thats a bug and not intended. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. Usually if.